HackersQuest

. . . ..:: .:..:. . ..:[ HACKERSQUEST NEWS ]:. . ..:.

, . ,..;.;:[ CURRENT PROJECT DOWNLOADS ]:;.;.., . ,
NAME VER DOWNLOAD
EQInside v0.2B [FULL | NO MFC | DEVKIT]
ZoneConverter v1.1 [ZONECONVERTER v1.1 | SOURCE]
EthernalQuest (EQ Emulator) 0.7.23 alpha [ETHERNALQUEST 0.7.23 Alpha | SOURCE | DEV LIB]
EQ Item Database 0.7.23.01 [EverQuest Itemdatabase| SOURCE]
EQCollector 0.3.18 Beta [EQCollector] [EQCollector Website]

Most current versions of released projects.
For more information view the projects or F.A.Q sections.


The boards are back up and working :: 23.12.2004


Sorry for the inconvenience.

Hackersquest EverQuest Emulator & CO Boards

/winke


EverQuest Emulator News :: 18.10.2004


Updates:


  • EthernalQuest, the Everquest Emulator Version 0.7.23

      * EthernalQuest

      * Source

      * Developer Package


  • EverQuest: Item Database Version 0.7.23.01

      * Database

      * Source


  • EQCollector Version 0.3.18 Beta

      * Database

      * Visit EQCollecor Website




  • Have fun playing with the EverQuest Emulator :)

    Thanks to Zordon for this updates!

    ps.: Anyone willing to give us an EQ2 account to mess around with? ;)


    Massive EverQuest (Emulator|Database|Itemcollector) update :: 11.8.2004


    Zordon the coding Genius has released quite a bunch of updates!

  • EQCollector 3.14 Beta

  • EthernalQuest - The EverQuest emulator 0.7.20 Alpha

  • The EverQuest Item Database 0.7.20-2



  • A big thanks to Zordon making one high quality release after another.
    It compiles using Visual C++.Net, using Ruby 1.8 - making it a posibility to script the EverQuest Emulator using C++!!!

    Have fun running the EverQuest Emulator.
    The way its meant to be emulated ;)

    To download the EverQuest Emulator, EQCollector or the EverQuest Item Database, look at the table at the beginning of this page.

    /winke


    EthernalQuest / EQCollector Updated :: 16.3.2004


    Please download them from the filetable at the beginning of this site!

    Have fun emulating EverQuest :)

    /winke
    Ashran


    EQCollector, Everquest Emulator updated! :: 27.2.2004


    Please update EthernalQuest and EQCollector to be compatible with the latest EQ client.

    Thanks goes out to Zordon for this update!

    /winke


    EthernalQuest / EQCollector Update :: 16.12.2003


    Enjoy:
    EverQuest Emulator 0.7.06 Alpha [Source | Dev]

    EQCollector 0.3.01 Beta


    EthernalQuest updates :: 5.11.2003


    Dont ask me how many chickens have been sacrificed to produce this code, but Zordon has produced a set of 3 updates over the past couple of days and added an amazing number of new features to EthernalQuest, the EverQuest Emulator!

    0.7.05 Alpha [Source | Dev | DB]
    * basic spell operations are in place
    - scribing into spellbooks (and moving them around)
    - memorizing spells
    - casting spells (no effects yet)
    * save/load support for languages, skills and factions
    * initial skills should be now set correctly
    * you no longer need to zone after #mob level
    (you still need to zone if you lower you level)
    * changing player level will set correct values of max available HP's and MANA on the server side
    * hp & mana regeneration should work
    * players should stop disappearing when they are not moving
    * #summon should work
    * #experience command was deleted
    * #item find will show only first 50 items found
    * /tell and /say should work
    * corpses should no longer attack
    * skill value in #skill command is validated
    * item index in #item create command is validated
    * changes to networking level
    * no longer accepting client hp updates (all hp calculations are now server based)
    * fixed issues with monster speed == 0
    * #mob create should work better
    * various problems fixed related to logining back when your character is still online
    * #mob hp command will not be able to set HP over current mob's maxHP
    (you still can use [#mob hp currHP, maxHP] to set both)
    * HP regeneration will now work correclty if you manually set mob's hp to it's max value
    or when MaxHP fall below mob's current HP value
    * you can play frogloks now
    * EqDb format was changed
    * added soldungc zone

    0.7.04 Alpha
    * simple attack implementation (damage always = 1)
    see EQ_MobLogic/EQ_AttackLogic/*.cpp if you do not like it
    * mobs will follow you if you attack them
    * you should die correctly (both server and client side death should be working fine)
    * distance and direction calculation fixed to give almost correct values
    * bug fix: problem with z being 10 times more then it suppose to be fixed
    - as a result #goto and #zone should be working much better
    - this required change in EqDb files but you can keep your player profiles
    and just replace zone mob files
    * most #mob commands should be working

    0.7.03 Alpha
    * updates to support current 'live' client
    * NPC merchants are back to work
    * money support
    * bug fix: items will show correct stats
    * EQ_DB database changes to support current 'live' client
    - item format changes
    - mob shop storage changes

    Heads up to Zordon for sharing this big chunk of high quality code with us!

    /winke


    Reinstalling Server :: 3.11.2003


    Expect problems here and there :)


    EthernalQuest 0.7.0.2 :: 11.9.2003


    Another day, another update and another patch!
    EthernalQuest [EverQuest Emulator] 0.7.0.2 Alpha has been released.
    (Dev kit stays version 0.7.0.1 Alpha)
    Look up a bit to find the link in the filetable :)


    Another day, another patch :: 8.9.2003


    Heres what changed:
    * updates to support current 'live' client
    * bux fix: all mobs in zone should no longer stack in one place
    * bug fix: item save feature should work
    * item export will export data in '|' not ',' separated form
    * EQ_DB database changes to support current 'live' client
    - item format changes
    - zone description format changes

    Worship coding God Zordon for this update!
    [Virgins, gold and wine accepted :]

    /winke


    EverQuest Emulator updated to latest EQLive :: 20.8.2003


    Thanks to our coding guru Zordon EthernalQuest works with the most recent EQ Live client.

    Downloads as always from the filetable above.

    /winke
    Ashran


    Happy new Year! :: 31.12.2002


    Happy new year and best wishes to everyone!

    Big thanks to Zordon, Slicer, Draigon and all the Moderators in our forum for supporting this site!

    /winke


    Other news :: 5.11.2002


    Locked out of StarWarsGalaxies Beta :(
    Now that Beta 2 has started I'm missing a Gig of Data.
    Too tired to check today but I guess it wont be hard to convince the patcher to download them for me ;)

    ps.: Getting DSL this Friday -> first I-Net connection at home since 2 years!

    Take care!


    Happy Fixing Day! :: 4.11.2002


    EQCollector Changes:
    * New encryption algorithms
    * Fixed bug that causes one session to be splited into few binary files
    * EqDb version 0.6.0002 included

    EthernalQuest Emulator:
    Changes:
    * New encryption algorithms
    * EqDb version 0.6.0002 included

    And of course the latest Item / Monster / Zone / Quest / etc Database file 0.6.0002!

    Thank you Zordon for this update!

    /wave
    ps.: If you dont know the drill already! The links are on top of this page :)


    Updates en mass! :: 28.10.2002


    EQCollector [EverQuest Data Collector] 0.2.4 beta
    Changes:
    * A lot of changes related to the release of PoP
    * New format of binary log files
    * Processing of most log files (especially small ones) will be much faster
    * EqDb version 0.6.0001 included

    EthernalQuest [EverQuest Server Emulator] 0.6.5 alpha
    * A lot of changes related to the release of PoP
    * merchants will now give you money if you sell them items
    * EqDb version 0.6.0001 included

    EverQuest Item Database 0.6.0001
    * Latest DB

    Grab the latest files from the filetable above!
    Thank you Zordon for this big update!

    View News Archive -›            

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