6.1 :: What is an emulator?
EverQuest is run by Verant. When you connect to EverQuest normally you are connecting to a Verant server. The emulator is connecting to a server not owned or operated by Verant. It is owned and operated by players. Many aspects of EverQuest are controlled server-side. This means the emulated environment can be completely different from the live environment.
6.2 :: When will the emulator be released?
We don't really want to dedicate to a time. It should be soon.
6.2.1 :: No really. Tell me, damnit.
Possibly towards the end of March or mid-April a working copy will be released.
6.2.2 :: Are you going to hold to that date or be like all those other companies?
We're not a company. We didn't want to dedicate to a time. If it doesn't come out when we hope it will, don't blame us.
6.3 :: Will there be a testing phase for the emulator?
Possibly, but it will most likely be held between a small group of people.
6.3.1 :: Can I test the emulator also?
If we are in need of testers for the emulator we will most likely go to the IRC channel and grab those who are available.
6.4 :: Will the source code be released?
It is possible. There are two versions of the emulator being worked on. Megaton is working under the Linux environment and Ashran is working under the Windows environment. Either could choose to release source code. It is a possibility. Not a promise.
6.4.1 :: You idiot. This should be an open source project. Don't you understand if you open source it the emulator will be better?
This is a project of HackersQuest. We don't owe you anything just as you don't owe us anything. It has been worked on by groups of people in and outside of HackersQuest, but the choice to open source it or not ultimately lies in the hands of those at HackersQuest. We fully understand the advantages and disadvantages to open source and will weigh those factors in when the choice is made.
6.4.2 :: Why would you decide to keep the source to yourself?
For a number of reasons. Mostly dealing with the fact that people would alter the code alot and not stay true to the original creators format. There are also concerns of people claiming ownership of the emulator and publishing their own closed-source versions or releasing a virus/trojan using the compiled emulator code. There are other reasons and the reasons presented here may seem trivial or petty, but they are factors in the decision.
6.5 :: Will I have to know how to program to use the emulator?
No. Running an emulated server might require some computer knowledge, however. I don't want to go into great detail about this yet.
6.6 :: Will we be able to create our own items, monsters, npcs, and/or zones?
It is possible to create all of those things. However there are limitations which I do not want to go into detail about yet.
6.6.1 :: Will we have tools to create them?
That would be the ideal way of doing it and most likely there will be tools for doing such tasks. More details will be released later.
6.6.2 :: What about artwork and sounds?
It's possible, but just as said above there are details I can't get into yet.
6.7 :: Will we be able to set our own xp table?
You pretty much have to. That is set server-side. Although the graphical xp bar is done client side. Meaning if your xp table for the server is set differently than it should be, the graphical xp bar won't be very helpful since it will be greatly inaccurate.
6.8 :: Can we make it so that the Dragons and Gods are weak so we can actually kill them??
With the information we've gathered from ShowEQ we are able to recreate the Dragons and Gods, but we can set their difficulty to be just about anything. The question is... why would you want to do that?
6.9 :: Will boats work in the emulator?
Boats have not been tested in the emulator yet.
6.10 :: I have a great server you guys can host the server on. Want to?
Tell us about it. Send an e-mail to Ashran.
6.11 :: Aren't you guys afraid of Verant shutting you down?
No.
6.11.1 :: No, seriously. Won't you guys get shut down for what you're doing?
Doubtful. I'm sure Verant would love it if we disappeared. Fact is they aren't going to lose much if we stick around or if we go away. Verant offers a service only Verant can offer. It is possible to come close to the way Verant operates their servers, but some aspects will simply never be the same. Such as in-game support, customer service, frequent bug fixes, expansions, etc.
6.12 :: Will this emulator work for Ruins of Kunark?
Yes.
6.13 :: Wouldn't it be easier to edit other open-source 3D engines to replicate EverQuest?
You mean like the Quake engines? Sure you could make it look like EverQuest, but making it operate like EverQuest would be very hard. If you're going to do that it would be easier to just start from scratch and make our own video game.
6.14 :: How do we know this emulator isn't just a fake?
First of all, why the hell would we make a website if the emulator was fake? I fail to see the logic in that. Secondly, you can download the other programs on HackersQuest and figure out if the possibility isn't there. Thirdly, check the screenshots section.
6.14.1 :: Big whoop. I can fake screenshots to. What makes you different?
Ours is interactive.
6.14.2 :: How do we know you're not just lieing?
Time will tell. If you think we're lieing then stop obsessing over it. Play EverQuest and forget all about us.
6.15 :: I want to help out with the emulator. Who do I contact?
Please contact both Ashran and Megaton.
6.16 :: Does this break the agreement that I signed with Verant?
No. The emulator was built from reverse engineering which is 100% legal. However Verant reserves the right to cancel your EverQuest account on a whim therefore if they discover you are using an emulator they might feel it necessary to delete your account.
6.17 :: Will the emulator be free?
Yes and no. You are going to need to purchase EverQuest so that you have the files for the emulator to use, but you will never have to purchase the emulator software nor access to the emulated servers.
6.18 :: Who is creating this?
Ashran is developing an emulator for windows. Megaton is developing an emulator for linux.
However neither developer would be nearly as far as they are without the help of outside visitors to HackersQuest and contributors to ShowEQ development.
6.19 :: How many people will be able to connect to a server?
This is greatly dependant on the server. It's hard to guess at so we will simply have to wait and see.
6.19.1 :: Can you guess? 10? 100? 1000? 2000?
Well, it's hard to tell, but I would guess around 500? On a good day? :)
6.20 :: Will I be able to create my own servers?
Yes with the server software. When the emulator is first released, however, we will have one server setup.
6.20.1 :: Will I be able to host all zones on a single machine?
No. You would need some a very nice computer system to be able to host all zones at the same time.
6.20.1.1 :: Well since I can't host them all. Can I only host the ones I'm using at the time?
This is a possibility that has yet to be explored fully.
6.20.2 :: Will I be able to remotely administrate? [GM?]
There will be GMs, but I do not know if you will be one. At least not on the server that HackersQuest sets up. It's possible. If you are talking about GM commands, I think everyone will get their fair share of abilities.
6.21 :: Will I have to run through a verification server such as the chat server?
There will be an account server setup to log you into the system, but it won't validate wether you have a EverQuest account or not.
6.21.1 :: Ah ha! So you are going to record my EverQuest login information there so you can hack my real EverQuest account!
Don't use your real username and password freak! Make one up.
6.22 :: What are you using as a database?
Currently using MySql.
6.22.1 :: What Operating System is MySql based for?
Win32 development.
6.23 :: Can we declare what races/classes are evil and good?
That's all handled through factions. So yes.
6.23.1 :: Factions are handled server-side?
Yes.
6.24 :: Can the starting point in zones be set by the server?
Absolutely.