HackersQuest

. . . ..:: .:..:. . ..:[ EMULATOR NEWS / LOG ]:. . ..:.

Update 05:37 PM 08/30/00 GMT +0100

> A lot of stuff is customizeable by scripts now.
> And oh, btw.. first public release, read the news section =).

-Ashran

Update 13:25 PM 08/08/00 GMT +0100

> Implemented JavaScript into the Emulator.
> Few minor bugfixes and cosmetical changes.

-Ashran

Update 08:37 PM 07/04/00 GMT +0100

> Finished the script compiler today.
> The virtual machine will be done soon =).

-Ashran

Update 07:34 PM 06/17/00 GMT +0100

> Cleaned up the class interface (not 100% done yet).
> Alot of code cleanups.
> Made a few changes to the network code.

-Ashran

Update 06:38 PM 06/16/00 GMT +0100

> Put the code back in, that makes people that log out, disapear from the zone.
> Uploaded the most recent ItemDatabase to the server.

-Ashran

Update 06:06 PM 06/16/00 GMT +0100

> Fixed the 'still sending after logging out' bug (really!)!

-Ashran

Update 05:43 PM 06/16/00 GMT +0100

> You can see now the equip others are wearing!
> (Thought you need to use #shape once before its visible to others,
> and right now, it will be only visible to you, if the person, who
> wears the item, equipped it after you zoned in)
> (This will be fixed soon =)
-Ashran

Update 00:28 PM 06/16/00 GMT +0100

> EthernalQuest is working with the new Client (06/15).
> Fixed the chat server (Chat / Login is split now) [took me 15 mins].

-Ashran

Update 05:07 PM 06/14/00 GMT +0100

> Summoned items are ALL / ALL now.

-Ashran

Update 04:44 P0 06/14/00 GMT +0100

> Multiple PC's from masqueraded IP's should now be able to connect to the emu.
> I THINK I have fixed the 'name rejected' & 'cant zone in bug' which rarely happened.
> Items you wear are now still visible after using #shape.

-Ashran

Update 04:42 PM 06/07/00 GMT +0100

> Fixed an #summonitem were the item wouldnt show up. (have fun summoning manastones now)
> Fixed a network code bug, that only happened on Win2K

-Ashran

Update 01:45 PM 06/06/00 GMT +0100

> Sorry we have been busy with coding the new ItemCollector and another tools.
> We fixed a few bugs here and there and made it send less packets.
> Going to implement new features in the next days. (If no major ItemCollector bugs show up).

-Ashran

Update 11:36 PM 05/20/00 GMT +0100

> Fixed up performance bug in linux implementation of wait loop (now consumes less than 0.0% cpu with two players on a celeron 450)
> Added #loadspawn command to populate zone with npc's from spawn.db (ShowEQ spawn database format)

-Megaton

Update 6:54 AM 05/19/00 GMT +0100

> Tweaked the network engine.
> Cleaned up the code.
> Implemented a few speedups.
> Fixed a few minor and major bugs.

-Ashran

Update 0:30 AM 05/19/00 GMT +0100

> EthernalQuest has been ported to linux by Megaton! Thanks Megaton!
> Updated server sided files for EmuLogin to work with the new client.

-Ashran

Update 0:15 AM 05/19/00 GMT +0100

> Ported current EthernalQuest codebase to linux. Was happy to see Ashran has merged the functionality from my Purplequest Linux emu into it and also fixed the bugs I had =P (like mobs bouncing around)
> Merged the collected items with my own item database, lots of duplicates.. brings total number of recorded items to 3679

-Megaton

Update 4:35 AM 05/17/00 GMT +0100

> Fixed a minor bug in #summonitem.
> Fixed a major bug in #searchitem.
> Updated EmuLogin to version 2.0 Beta, it will auto update itself from now on.

-Ashran

Update 3:55 AM 05/16/00 GMT +0100

> Changed #spawnitem to #summonitem.
> Fixed a crashing bug.
> Cleaned up the network code.

-Ashran

Update 2:48 AM 05/12/00 GMT +0100

> Old spawns will be automatically removed if a person spawns something new.
> Added a command to get all aviable commands (#help)
> Players should be removed from the world when they disconnect.

-Ashran

Update 5:46 AM 05/11/00 GMT +0100

> Added a command to search for an itemname in the database. (#itemsearch)
> Added a command to spawn items. (#spawnitem)

-Ashran

Update 4:35 AM 05/10/00 GMT +0100

> Stopped the multithreading maddness!. (a lot less threads are used now)
> Fixed 2 bugs in the network code.
> Only 1 network bug is on my list right now. (it causes delays for commands)
> Fixed all known stability bugs.

-Ashran

Update 4:17 AM 05/09/00 GMT +0100

> Dropped out multithreading to add a lot more stability (when i am done).
> Split Server into 3 seperate programs (Chat / World / Zone).
> Broke a lot of things which i need to fix now =).

-Ashran

Update 4:10 AM 05/08/00 GMT +0100

> Fixed a really nasty showstopper (nothing was working anymore).
> Implemented a #goto command! (to use it type #goto YLOC XLOC ZLOC).
> General engine improvements.

-Ashran

Update 5:42 PM 05/04/00 GMT +0100

> Finally fixed the movement bug! No more players jumping around.

-Ashran

Update 4:12 AM 05/03/00 GMT +0100

> Improved network code
> Fixed Spawn command
> Cleaned up Server API a bit
> Create a function for SystemMessages (to one user or broadcasted)

-Ashran

Update 5:19 AM 05/01/00 GMT +0100

> Updated EmuLogin
> Updated the apperance commandos, use '#type X' now (x = any number from 0 to 255)
> Updated movement code, thought it still needs some updates

-Ashran

Update 2:13 PM 04/28/00 GMT +0100

Working Features:
> Logging into the chat server.
> Talking on chat server.
> Logging into world server.
> Creating a character.
> Logging into a zone.
> Talking to others in zone.
> Spawning NPC's with weapons.
> Changing shape to other npc's.
> See others in zone (Walking, etc).

-Ashran
EOF